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- > i am curious if it possible to approximate an organic object using
- > balls,
- > boxes, and cones, and then cover them with a skin to smooth the
- > intersections.
- > the objects inside could then be deleted, leaving the skin mesh. i
- > tried this
- > using the 'skin' button but it doesn't work as i expect. or would i
- > be better
- > off fighting with spline cages, maybe forming splines using the
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- You're talking about the metaballs concept..
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- It's possible in Modeler 3.5, under the Smoothing function, called Metaform.
- Email me and I can go into detail for ya...
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- AC
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